
"Tony Sperling"
Usenet Poster
tony.sperling@dbREMOVEmail.dk
Posted on:
Nov 24, 2007, 7:32 PM
Post #7 of 7
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Ah, I get it - a mystery wrapped up inside a riddle? I certainly will try to have a look at things from ACM, a visual example may be just what I need. Thanks!!! Tony. . . "scott s." <75270_3703a@csi.xcom> wrote in message news:Xns99F265B7022E6752703703acsicom@216.168.3.70... > "Tony Sperling" <tony.sperling@dbREMOVEmail.dk> wrote in > news:#ZfFo2oLIHA.1164@TK2MSFTNGP02.phx.gbl: > >> Thank you very much Scott. >> >> I find this extremely helpful. The SDK documentation goes through all >> of the parts you need to understand this but I've not had the time to >> experiment enough to grasp the underlying philosophy of it all. What >> disturbs me is that, in the 2D panel, the pilot generally seems to >> have his eyepoint in his navel-region. >> >> This should be enough, that even I will understand it now! >> >> I once downloaded a plane that had the navlights displaced to a >> distance several feet outside the wingtip - I tried tweaking them back >> into place but failed misserably there as well - could you by any >> chance explain the parameters that are involved here equally well? No >> immediate hurry, just curious. > > You might want to go here: > http://www.aircraftmanager.com/index.php?cn=Download%20Area > and get aircraft container manager. The demo version only will show > texture paints for a couple of default aircraft, and won't let > you save, but it gives a visual view of all the various positions > that are set in aircraft.cfg. > > If you use ACM, you can move things around visually and see the > results. But it helps to understand some concepts. > > The visual model has its own reference frame originating at the > 1/4 chord position. But, the positions in aircraft.cfg are listed > relative to the reference position > reference_datum_position = x,y,z > often you will see 0,0,0 used, but sometimes the x parameter > will be set so that the reference is at the nose or at the > firewall. > The next important position is the cg > empty_weight_CG_position = x,y,z > This is used in placing the model on the ground by > static_pitch= > static_cg_height= > These two are relative to the ground, not the reference point. > Everything else (contact points, lights, station weights) > then follow from this. They all use x,y,z positions in feet > from the reference point. But ACM makes it easy to do > without calculating and trial and error. > > scott s. > . > >
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